The latest Deadlock patch notes were rolled out for its players. Now, you can access six new heroes in the game. The latest update for October 24, 2024, will witness massive changes to the ongoing meta, providing new abilities to experiment with and develop Hero synergies around. Here, you can check out the details about all the major changes made by the latest Deadlock patch notes.
All hero changes with Deadlock patch notes
Abrams
- Abrams: Melee attack rate reduced by 15% (time between attacks)
- Abrams: Gun falloff damage starts at 20m instead of 22m with Deadlock Patch Notes
- Abrams: Fixed some cases where Shoulder Charge would do a 180/360 on spell cast
- Abrams: Fixed Shoulder Charge sliding against wall surfaces incorrectly
- Abrams: Fixed Seismic Impact sometimes getting stuck on objects
Bebop
- Bebop: Bullet damage growth increased from 0.29 to 0.33
- Bebop: No longer gains 1% Bullet Resist per boon
- Bebop: Now gains 1% Spirit Resist per boon with Deadlock Patch Notes
- Bebop: Sticky Bomb now loses 20% of your stacks on death (rounds up)
- Bebop: Hook now returns troopers 75% faster than normal
Ivy
- Ivy: Base bullet damage increased from 4.5 to 5
- Ivy: Bullet damage growth reduced from 0.39 to 0.36
- Ivy: Air Drop slow reduced from 35% to 30% with Deadlock Patch Notes
Grey Talon
- Grey Talon: Base regen increased from 2 to 2.5
- Grey Talon: Gun spirit scaling increased from 0.1 to 0.13
- Grey Talon: Movespeed now scales with Spirit Power again
- Grey Talon: Rain of Arrows strafe speed with stamina increased by 30%
Infernus
- Infernus: Afterburn T1 reduced from 30% to 25%
Kelvin
- Kelvin: Arctic Beam slow reduced from 50% to 40%
- Kelvin: Frost Grenade T2 heal reduced from 145 to 125
- Kelvin: Fixed Frozen Shelter not freezing weakened patron
McGinnis
- McGinnis: Gun spin decay rate improved from 0.65 to 0.25
- McGinnis: Mini Turrets cooldown reduced from 24s to 18s
- McGinnis: Mini Turrets spirit resist increased from 60% to 80%
- McGinnis: Spectral Wall slow reduced from 25% to 20% with Deadlock Patch Notes
- McGinnis: Spectral Wall T1 damage amp reduced from 25% to 15%
- McGinnis: Heavy Barrage minimum range increased from 6m to 7m
- McGinnis: Heavy Barrage cooldown increased from 106s to 140s with Deadlock Patch Notes
- McGinnis: Heavy Barrage T2 cooldown improved from 47s to 50s
- McGinnis: Heavy Barrage T1 slow reduced from 35% to 30%
Lady Geist
- Lady Geist: Malice slow reduced from 20% to 15%
- Lady Geist: Malice debuff duration reduced from 13s to 9s
- Lady Geist: Malice Damage Amp reduced from 15% to 8%
- Lady Geist: Malice T2 now also increases damage amp by 7%
- Lady Geist: Malice no longer causes you to unzoom on cast
Mirage
- Mirage: Fire Scarabs T3 max health steal increased from +70 to +80 with Deadlock Patch Notes
- Mirage: Djinn’s Mark T3 cooldown between multipliers improved from 0.5s to 0.75s
- Mirage: Traveler Fire Rate increased from 20% to 30% with Deadlock Patch Notes
- Mirage: Traveler T2 cooldown reduction improved from 30s to 40s
- Mirage: Traveler T3 now grants Unstoppable for 3s on arrival
Paradox
- Paradox: Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
- Paradox: Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
- Paradox: Pulse Grenade T2 improved from 7.5s to 8s
- Paradox: Kinetic Carbine T2 improved from 9.5s Cooldown to 10s
- Paradox: Kinetic Carbine shots cannot miss due to evasion
- Paradox: Kinetic Carbine can now pierce breakables
- Paradox: Kinetic Carbine now does 15% more damage on a headshot
- Paradox: Kinetic Carbine sound level reduced a little bit
Mo & Krill
- Mo & Krill: Now has 20% Headshot Crit reduction with Deadlock Patch Notes
- Mo & Krill: Burrow bullet and spirit resist now persist while spinning out of the burrow
Seven
- Seven: Lightning Ball cooldown increased from 23s to 26s
- Seven: Lightning Ball radius reduced from 4m to 3.5m
- Seven: Lightning Ball T2 slow reduced from 40% to 35%
- Seven: Movespeed reduced from 7.3 to 7.1
- Seven: Storm Cloud expand time reduced from 3s to 2s
- Seven: Storm Cloud range increased from 25m to 30m
Vindicta
- Vindicta: Gun cycle time improved from 0.26s to 0.22s
- Vindicta: Bullet damage growth per boon increased from 0.55 to 0.65
- Vindicta: Fire rate now scales with Spirit Power (0.14)
- Vindicta: Assassinate no longer splits to allies
- Vindicta: Flight duration increased from 8s to 12s
- Vindicta: Flight T2 duration increased from +6s to +8s
- Vindicta: Assassinate bullet radius increased from 3″ to 4″
- Vindicta: Assassinate scope is now automatically canceled when Paradoxical Swap hits you
- Vindicta: Assassinate scope zoom level can now be cycled with right click. Use Ability key to unselect.
Shiv
- Shiv: Base speed reduced from 7.3 to 7.0
- Shiv: Serrated Knives collision radius reduced by 20%
- Shiv: Bloodletting cooldown increased from 21s to 50s
- Shiv: Bloodletting T2 cd increased from 4.75s to 25s (final cd changed from 16.25s to 25s)
- Shiv: Bloodletting duration increased from 10s to 13s
- Shiv: Bloodletting Incoming Damage Deferred reduced from 30% to 22%
- Shiv: Bloodletting T1 changed to +8% Incoming Damage Deferred (was +5s duration)
- Shiv: Killing Blow range reduced from 20m to 13m
- Shiv: Killing Blow Rage buildup per heavy melee reduced from 3.5 to 2.75
- Shiv: Killing Blow Rage buffer duration reduced from 10s to 9s
- Shiv: Killing Blow Rage buildup vs creeps reduced by 50%
Viscous
- Viscous: Bullet damage reduced from 12 to 11
- Viscous: Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)
- Viscous: The Cube T2 moved to T3
- Viscous: The Cube T2 is now +35 HP regen
- Viscous: Splatter T2 reduced from +60 Damage to +50
- Viscous: Goo Ball Spirit Resist reduced from 70% to 60%
Warden
- Warden: Alchemical Flask slow duration reduced from 6s to 3s
- Warden: Alchemical Flask weapon damage duration increased from 6s to 7s
- Warden: Binding Word escape time reduced from 2.9s to 2.8s
- Warden: Binding Word escape range increased from 18.5m to 19m
- Warden: Last Stand T3 now also grants you unstoppable during the 2s channel
Yamato
- Yamato: Fixed being able to cast an ability while casting Flying Strike
- Yamato: Fixed Crimson Slash following in the direction of dash instead of cross hair
- Yamato: Shadow Transformation T1 changed to +20% Fire Rate
- Yamato: Shadow Transformation Cooldown reduced from 106s to 90s
Wraith
- Wraith: Card Trick base damage reduced from 80 to 70
- Wraith: Card Trick cooldown increased from 0.5s to 0.65s
- Wraith: Telekinesis cooldown increased from 95s to 100s
- Wraith: Telekinesis T1 cooldown improved from 28s to 30s
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